Simulation Gaming Through Times and Disciplines

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Simulation Gaming Through Times and Disciplines

50th International Simulation and Gaming Association Conference, ISAGA 2019, Warsaw, Poland, August 26–30, 2019, Revised Selected Papers

Educational equipment and technology, computer-aided learning (CAL) Network hardware Computer applications in the social and behavioural sciences Computer vision Human–computer interaction

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Collection: Lecture Notes in Computer Science

Language: English

Published by: Springer

Published on: 26th March 2021

Format: LCP-protected ePub

Size: 49 Mb

ISBN: 9783030721329


About the Book

This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26–30, 2019.

Contents and Organization

The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming design and implementation; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.

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