Intersections in Simulation and Gaming

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Intersections in Simulation and Gaming

21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, Melbourne, VIC, Australia, September 26-29, 2016, Revised Selected Papers

Educational equipment and technology, computer-aided learning (CAL) Network hardware Computer applications in the social and behavioural sciences Computer vision Human–computer interaction

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Collection: Lecture Notes in Computer Science

Language: English

Published by: Springer

Published on: 5th April 2018

Format: LCP-protected ePub

Size: 5 Mb

ISBN: 9783319787954


Introduction

This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and Gaming Association Conference, ISAGA 2016, held as part of the First Australasian Simulation Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016.

Contents

The 28 revised full papers included in the volume were carefully reviewed and selected from 55 submissions. They are organized in the following topical sections: Making the grade; Come to think of it; From here to fidelity; The name of the game; and Ahead of the game.

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