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Ambient Play
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Integrating Video Game Research and Practice in Library and Information Science
Media in the Ubiquitous Era: Ambient, Social and Gaming Media
Video Games and Environmental Humanities
Sound Play
Interactivity and Meta-Engagement in Digital Mystery Narratives
Ctrl-Alt-Play
Understanding Games and Game Cultures
Intermedia Games-Games Inter Media
Music and Sonic Environments in Video Games
Exploding the Castle
Emerging Research and Trends in Gamification
Gameworld Interfaces
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