Intermedia Games-Games Inter Media

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Intermedia Games-Games Inter Media

Video Games and Intermediality

Communication studies Media studies Digital Lifestyle and online world: consumer and user guides Virtual worlds

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Language: English

Published by: Bloomsbury Academic

Published on: 21st February 2019

Format: LCP-protected ePub

Size: 296 pages

ISBN: 9781501330506


This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com.

Intermedial Networks and Video Games

While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment.

Contributions and Focus

In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.

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