Physics for Animators

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Physics for Animators

Animated films and animation Filmmaking and production: technical and background skills Classical mechanics

Author: Michele Bousquet

Dinosaur mascot

Language: English

Published by: CRC Press

Published on: 7th December 2015

Format: LCP-protected ePub

Size: 22 Mb

ISBN: 9781135016531


Achieving believable motion in animation

requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you’re breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work.

Physics concepts explained in animator’s terms

are explained in animator’s terms, relating concepts specifically to animation movement and appearance.

Breaking down complex mathematical concepts

are broken down into clear steps you can follow to solve animation problems quickly and effectively.

Author Michele Bousquet teaches

how to swiftly and efficiently create scientifically accurate scenes and fix problem spots, and how and when to break the laws of physics. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful.

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