Vulkan 3D Graphics Rendering Cookbook

£29.99

Vulkan 3D Graphics Rendering Cookbook

Implement expert-level techniques for high-performance graphics with Vulkan

Internet and digital media: arts and performance Computer science User interface design and usability

Authors: Sergey Kosarevsky, Alexey Medvedev, Viktor Latypov

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Language: English

Published by: Packt Publishing

Published on: 14th February 2025

Format: LCP-protected ePub

ISBN: 9781803236612


Master Vulkan 1.3 with practical recipes for building, rendering, and optimizing stunning 3D graphics, guided by AR and rendering experts Sergey Kosarevsky and Alexey MedvedevPurchase the eBook for full-color content

Key Features

Learn to harness Vulkan 1.3 for building high-performance applications

Integrate cutting-edge rendering techniques into a real-time 3D engine

Use bindless Vulkan to render complex 3D scenes efficiently

Purchase of the print or Kindle book includes a free PDF eBook

Book Description

Written by experts with decades of rendering experience, this cookbook equips you with practical, hands-on recipes to master modern 3D graphics development by using bindless Vulkan. Focusing on Vulkan 1.3, this second edition starts by setting up your development environment, and quickly transitions to building a robust 3D rendering framework using self-contained recipes. Each recipe helps you incrementally enhance your codebase, integrating a variety of 3D rendering techniques and algorithms into a cohesive project. You’ll get to grips with core techniques, such as glTF 2.0 physically based rendering, image-based lighting, and GPU-driven rendering. The chapters help you grasp advanced topics, including glTF animations, screen-space rendering techniques, and optimization strategies. You’ll also learn how to use glTF 2.0 advanced PBR extensions and handle complex geometry data, ensuring your rendering engine is both powerful and performant. These new additions will enable you to create dynamic and realistic 3D graphics environments, fully utilizing Vulkan’s capabilities. By the end of this 3D rendering book, you’ll have gained an improved understanding of best practices used in modern graphic APIs and be able to create fast and versatile 3D rendering frameworks.

What you will learn

Master the core features of Vulkan 1.3, with a focus on bindless rendering

Learn effective techniques for debugging and profiling Vulkan applications

Build a glTF 2.0 physically based rendering pipeline from scratch

Enhance visual quality with advanced glTF 2.0 PBR extensions

Integrate multiple rendering techniques and optimizations into a single application

Manage large-scale content efficiently in real-time 3D rendering engines

Leverage Vulkan compute pipelines for advanced image and geometry processing

Who this book is for

This book is for 3D graphics developers who want to build high-performance rendering engines with the latest Vulkan features and modern rendering methods. Whether you’re an experienced developer with a solid grasp of 3D rendering math or someone proficient in C++ and basic linear algebra, this book offers valuable insights to deepen your expertise. If you’ve dabbled in creating custom 3D applications without relying on premade rendering engines, you’ll find this guide particularly useful.

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