Virtue Theory and Video Games

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Virtue Theory and Video Games

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Media studies: internet, digital media and society Ethics and moral philosophy

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Collection: Routledge Research in Applied Ethics

Language: English

Published by: Routledge

Published on: 19th March 2026

Format: LCP-protected ePub

ISBN: 9781040658680


Introduction

This volume explores the intersection of virtue theory and video games. By bringing together emerging and established scholars analyzing video game ethics from a virtue-theoretical perspective, this book both fills gaps in the literature and provides a foundation for advancing discussions in the emerging field of video game ethics.

Topics Covered

The anthology covers a wide range of topics, offering both abstract analyses of the application of virtue theory to video game ethics and practical insights into the impact of gaming on our relationships, communities, and individual self-conception.

Part 1: Virtue Ethics in Video Games

Examines the advantages and limitations of virtue ethics as a normative framework in the context of video games.

Part 2: Virtues and Vices in Gameplay

Delves into specific virtues and vices that emerge during gameplay, illustrating how virtue theory can enhance our understanding of the ethical dimensions of gaming.

Part 3: Social Dimensions of Gaming

Addresses the social dimensions of gaming, focusing on the roles of friendship, relationships, and community. It demonstrates how the unique social contexts of gaming provide interesting opportunities for cultivating virtue and vice.

Target Audience

Virtue Theory and Video Games is essential reading for researchers and graduate students working in virtue ethics, philosophy of games, the ethics of technology, game studies, media studies, and communication studies.

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