Using Computers Games across the Curriculum

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Using Computers Games across the Curriculum

Secondary schools Higher education, tertiary education Educational equipment and technology, computer-aided learning (CAL)

Author: Karen Anderson

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Language: English

Published by: Bloomsbury Education

Published on: 30th May 2013

Format: LCP-protected ePub

Size: 128 pages

ISBN: 9781441136190


Everyone learns best when they are enjoying an activity - even adults prefer to learn through play!

This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+.

You don''t need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on:

  • Integrating games into lessons
  • Activities for using freely and commonly-available computer games and consoles
  • Making your own games, and helping students to design computer games themselves
  • Using games to differentiate for students of varying abilities and learning styles

By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.

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