Unreal Engine 5 for Beginners

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Unreal Engine 5 for Beginners

A step-by-step guide to building your first playable third-person game

Internet and digital media: arts and performance Games development and programming Programming and scripting languages: general

Authors: Zhenyu George Li, Charles Shih-I Yeh, Michael Oakes

Dinosaur mascot

Language: English

Published by: Packt Publishing

Published on: 31st August 2026

Format: LCP-protected ePub

ISBN: 9781806105908


Learn Unreal Engine 5 through a hands-on game project, progressing step by step from editor basics and Blueprints to AI, UI, cinematics, polish, and packaging

Free with your book: DRM-free PDF version + access to Packt's next-gen Reader

Key Features

Build a complete third-person game through a practical, step-by-step workflow

Develop gameplay systems using Blueprints without writing code

Create levels, a player character, enemy AI, UI, gameplay, and an opening cutscene in one project

Solve common problems encountered during game development

Book Description

Learning Unreal Engine 5 can feel overwhelming when you re faced with a professional game engine, multiple editors, and interconnected systems. Instead of overwhelming technical jargon, this book takes a clear, step-by-step approach that shows you how the essential tools fit together as you create a playable game.

You ll begin by installing Unreal Engine, setting up your first project, and exploring the editor to build and light levels. As you progress, you ll create gameplay with Blueprints, import and animate a player character, and configure controls with Enhanced Input. You ll then develop AI enemies and implement gameplay rules, mission objectives, and win-and-lose conditions.

The book also guides you through creating a main menu and heads-up display (HUD) with Unreal Motion Graphics (UMG), producing an introductory cut-scene with Sequencer, and polishing your game with environment assets, audio, and Niagara effects. Finally, you ll package the project as a standalone Windows game.

By the end, you ll have built a playable third-person game and gained a foundation in Unreal Engine 5. You ll understand how its core tools and systems work together in a game development workflow, giving you the practical skills and confidence to create your own projects and take your first steps toward more advanced game development.

What you will learn

Build and prototype 3D game levels using Unreal's Level Editor

Create gameplay logic visually with Blueprints (no coding required)

Import, animate, and set up a playable character

Configure player controls using Unreal's Enhanced Input system

Build enemy AI that can sense and chase the player using Behavior Trees

Design menus and HUDs with Unreal Motion Graphics (UMG)

Produce an introductory cut-scene using the Sequencer

Polish your game and package it into a standalone playable file

Who this book is for

This book is for aspiring game developers, students, and hobbyists who want to learn Unreal Engine 5 through hands-on game development. Whether transitioning from another engine or starting fresh, readers will find step-by-step guidance accessible. No prior Unreal Engine or programming experience is required. You should have basic computer skills and be familiar with common video game controls, mechanics, and objectives. It also suits artists, designers, and programmers who want to learn Unreal Engine 5 through practical, hands-on game development and prototyping.

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