Transactions on Edutainment XVI

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Transactions on Edutainment XVI

Computer hardware Databases Computer applications in the social and behavioural sciences Machine learning Pattern recognition Computer vision

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Collection: Lecture Notes in Computer Science

Language: English

Published by: Springer

Published on: 11th April 2020

Format: LCP-protected ePub

Size: 85 Mb

ISBN: 9783662615102


Subline

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.

Contents

The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous.

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