Tailor Made Video Games

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Tailor Made Video Games

Author: Eric Eliason

Dinosaur mascot

Language: English

Published by: BookBaby

Published on: 26th April 2019

Format: LCP-protected ePub

Size: 346 Kb

ISBN: 9781543970975


Purpose of the Book

The purpose of this book is to show how someone could specify a video game more or less and have the computer create the rest. The video game will not cover humans.

Video Game Factors

The video game factors are map, motion, appearance and related, lighting, attributes, abilities, inventory, intelligence of objects, pausing and saving, complexity and difficulty.

Specification Methods

The user can specify several properties of these, by default, by difficulty and value, by linking them to each other, and with complicated formulas if somehow the regular ones aren't enough. They will specify the data in chunks for what doesn't default.

Helpful Tips and Coverage

Helpful tips for how the computer could work are given. We cover about 99.99% of generic copies of board and video games herein. While it is hoped that I have covered virtually all video games and specified the general ways to divide them, it is possible that I made glaring omissions to game specifications. If these are discovered, they can be inserted by future readers/users or in new publications.

Scope and Future

We do this in 0-D to 3-D and beyond. A young person can dream about the future, a teenager can look up concepts and an adult can see the sky as the limit in future programming.

Organization

The Table of Contents is duplicate, but the book is otherwise very well organized.

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