Real-Time Shading

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Real-Time Shading

3D graphics and modelling Graphics programming

Authors: Marc Olano, John Hart, Wolfgang Heidrich, Michael McCool

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Language: English

Published by: A K Peters/CRC Press

Published on: 26th June 2002

Format: LCP-protected ePub

ISBN: 9781040157961


Overview

This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation, is now possible on interactive graphics hardware.

Applications

These developments are important for areas such as game development, product design, and scientific visualization, among others.

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