Real-Time Rendering, Fourth Edition

£86.99

Real-Time Rendering, Fourth Edition

The Arts Information technology: general topics Digital animation Games development and programming Computer science

Authors: Tomas Akenine-Möller, Eric Haines, Naty Hoffman

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Language: English

Published by: A K Peters/CRC Press

Published on: 6th August 2018

Format: LCP-protected ePub

Size: 47 Mb

ISBN: 9781351816144


Overview

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.

New to this edition

New chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

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