Playing the Middle Ages

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Playing the Middle Ages

Pitfalls and Potential in Modern Games

European history History Information technology industries

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Collection: New Directions in Medieval Studies

Language: English

Published by: Bloomsbury Academic

Published on: 24th August 2023

Format: LCP-protected ePub

Size: 288 pages

ISBN: 9781350242906


Introduction

The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play.

Key Issues

Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community.

Expertise and Perspective

The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design.

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