Maya Programming with Python Cookbook

£28.98

Maya Programming with Python Cookbook

Author: Adrian Herbez

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Language: English

Published by: Packt Publishing

Published on: 29th July 2016

Format: LCP-protected ePub

Size: 266 pages

ISBN: 9781783551637


Master complex workflows and conquer the world with Python and Maya

About This Book

Improve your modelling skills and reduce your scripting problems using Python in Maya

Learn to communicate with web applications using Python for easier team development

A quick and practical answer to every problem you can have whilst scripting in Maya with Python

Who This Book Is For

This book is for Python developers who have just started scripting with Maya.

What You Will Learn

Find out how to use Python scripting to automate tedious tasks

Create functional user interfaces to make scripts easy to share with others

Add new functionality to Maya via the power of scripting

Import and export arbitrary data into and out of Maya

Improve your workflow, and that of your team

Create custom create custom controls to make rigs that are easy to work with

Implement a system to render 3D assets for isometric games

Use script jobs to trigger actions automatically in response to user interaction

Open a command port to allow other applications to communicate with Maya

In Detail

Maya is a 3D graphics and animation software, used to develop interactive 3D applications and games with stupendous visual effects. The Maya Programming with Python Cookbook is all about creating fast, powerful automation systems with minimum coding using Maya Python. With the help of insightful and essential recipes, this book will help you improve your modelling skills. Expand your development options and overcome scripting problems encountered whilst developing code in Maya. Right from the beginning, get solutions to complex development concerns faced when implementing as parts of build.

Style and approach

This book is comprised of a set of practical recipes, grouped under specific topics, which can be referred to independently or in sequence. These recipes provide quick solutions to common problems, and cover most of the real-world scenarios that developers are likely to face when working with Maya.

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