Mastering Unreal Engine 5 Game Development with C++ Scripting

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Mastering Unreal Engine 5 Game Development with C++ Scripting

Build efficient, scalable gameplay systems using advanced C++ in UE5

Internet and digital media: arts and performance Games development and programming Programming and scripting languages: general

Author: Marco Secchi

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Language: English

Published by: Packt Publishing

Published on: 30th June 2026

Format: LCP-protected ePub

ISBN: 9781806665921


Key Features

Write efficient C++ code for scalable gameplay systems in Unreal Engine 5

Optimize performance using advanced engine systems and architecture techniques

Apply concepts through a real-world project to build production-ready gameplay

Book Description

Modern game development demands performance, scalability, and control that visual scripting alone cannot provide. Unreal Engine 5’s C++ system offers this power, but mastering it requires a deeper understanding of engine architecture and gameplay design. In this book, you’ll learn how to use C++ to build efficient gameplay systems, optimize performance, and structure scalable game architectures. You’ll explore core engine systems, implement complex logic, and use profiling and debugging techniques to refine and improve your code. Guided by real-world examples and a practical project, you’ll apply these concepts in realistic development scenarios, gaining the confidence to manage complexity and make informed technical decisions. By the end of this book, you’ll be able to design, develop, and optimize advanced gameplay systems in Unreal Engine 5 using C%. Email sign-up and proof of purchase required

What you will learn

Write clean, optimized C++ code for Unreal Engine 5

Work with Unreal Engine architecture for scalable systems

Use pointers efficiently to improve runtime performance

Apply event-driven programming with C++ and Blueprints

Use Unreal Engine macros to extend gameplay systems

Build Blueprint-accessible, optimized C++ components

Implement data-driven gameplay systems in real projects

Who this book is for

This book is for experienced Unreal Engine developers and gameplay programmers looking to deepen their C++ expertise and build scalable, high-performance gameplay systems. A solid understanding of Unreal Engine and C++ is required.

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