Making Smart Cities More Playable

£139.50

Making Smart Cities More Playable

Exploring Playable Cities

Urban communities Sociology Communications engineering / telecommunications Games development and programming Mathematical theory of computation Artificial intelligence Human–computer interaction

Dinosaur mascot

Collection: Gaming Media and Social Effects

Language: English

Published by: Springer

Published on: 23rd July 2019

Format: LCP-protected ePub

Size: 167 Mb

ISBN: 9789811397653


This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.

This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

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