Hello Avatar

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Hello Avatar

Popular culture Media studies Digital and information technologies: social and ethical aspects Human–computer interaction

Author: B. Coleman

Dinosaur mascot

Language: English

Published by: The MIT Press

Published on: 4th November 2011

Format: LCP-protected ePub

Size: 6 Mb

ISBN: 9780262302739


Introduction

An examination of our many modes of online identity and how we live on the continuum between the virtual and the real.

Hello Avatar! Or, {llSay(0, "Hello, Avatar!");} is a tiny piece of user-friendly code that allows us to program our virtual selves. In Hello Avatar, B. Coleman examines a crucial aspect of our cultural shift from analog to digital: the continuum between online and off-, what she calls the “x-reality” that crosses between the virtual and the real. She looks at the emergence of a world that is neither virtual nor real but encompasses a multiplicity of network combinations. And she argues that it is the role of the avatar to help us express our new agency—our new power to customize our networked life.

Understanding the Avatar

By avatar, Coleman means not just the animated figures that populate our screens but the gestalt of images, text, and multimedia that make up our online identities—in virtual worlds like Second Life and in the form of email, video chat, and other digital artifacts. Exploring such network activities as embodiment, extreme (virtual) violence, and the work in virtual reality labs, and offering sidebar interviews with designers and practitioners, she argues that what is new is real-time collaboration and copresence, the way we make connections using networked media and the cultures we have created around this. The star of this drama of expanded horizons is the networked subject—all of us who represent aspects of ourselves and our work across the mediascape.

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