Graphics Shaders

£87.99

Graphics Shaders

Theory and Practice, Second Edition

The Arts Information technology: general topics Digital animation Games development and programming Computer science

Authors: Mike Bailey, Steve Cunningham

Dinosaur mascot

Language: English

Published by: A K Peters/CRC Press

Published on: 19th April 2016

Format: LCP-protected ePub

ISBN: 9781040061169


Book Overview

This book uses examples in OpenGL and OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization.

Features and Content

Along with improved graphics and new examples and exercises, this edition includes a new chapter on converting a fixed-function OpenGL program to a shader-based OpenGL program. It also explains how best to use tessellation shaders, illustrates the importance of the invariant qualifier for multipass rendering, and presents new applications, including terrain bump-mapping and LIDAR data.

Show moreShow less