Gaming in a Postdigital World

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Gaming in a Postdigital World

Towards New Understandings for Learning and Life

Media studies: internet, digital media and society Philosophy and theory of education Educational equipment and technology, computer-aided learning (CAL)

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Collection: Postdigital Science and Education

Language: English

Published by: Springer

Published on: 27th May 2026

Format: LCP-protected ePub

ISBN: 9783032210357


Postdigital Orientations to Digital Games and Gaming

This edited volume explores postdigital orientations to digital games and gaming, focusing on the technopolitical and commercial forces shaping game-based learning.

It challenges assumptions about games as inherently critical learning environments and analyzes how design, economics, and pedagogy intersect in educational contexts.

Contributors investigate identity formation, literacy practices, and the entanglement of digital and physical learning spaces.

By interrogating the role of EdTech and postdigital literacies, the book offers fresh perspectives on how games influence education.

This book is of particular use to researchers in education, digital media, literacy studies, and critical EdTech.

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