Gamifying AI in Higher Education

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Gamifying AI in Higher Education

Teaching Generative Artificial Intelligence Fluency

Higher education, tertiary education Adult education, continuous learning Open learning, distance education Teaching skills and techniques Teaching of a specific subject

Author: Sierra Adare-Tasiwoopa Api

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Language: English

Published by: Routledge

Published on: 17th July 2026

Format: LCP-protected ePub

ISBN: 9781040655887


Gamifying AI in Higher Education

Gamifying AI in Higher Education explores effective ways to leverage the affordances of generative AI through gamification in higher education classrooms.

The broad availability of artificial intelligence technologies has forced educators to consider their advantages and disadvantages in learning environments and their potential to support or disrupt student engagement. Driven by an original, evidence-based framework, these original chapters provide prompts, scenarios, roles for students and bots, game setup, and assessment while connecting AI use to digital literacies and learning outcomes. The book’s emphasis on critical thinking, decision-making, and problem-solving skills helps students experience firsthand the strengths and weaknesses, as well as the promises and threats, of generative AI within the safety of a try-fail-try-again learning environment afforded by gamification.

Teaching faculty and learning designers will find fresh, hands-on ideas and concrete scenarios to seamlessly integrate generative AI literacy into their lesson plans and courses.

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