Games User Research Cookbook

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Games User Research Cookbook

Tools and Techniques for Better Player Experience

The Arts Digital animation Games development and programming

Author: Michal Mycka

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Language: English

Published by: CRC Press

Published on: 24th March 2026

Format: LCP-protected ePub

ISBN: 9781040677018


Introduction

This book offers a comprehensive and practical guide to games user research (GUR). Blending theory and hands-on experience, it walks readers through methods, tools, and techniques tailored to the real-world constraints of small- and medium-sized game development studios to support them in delivering better player experiences.

Part 1: Core Concepts

The book is divided into three parts. Part 1 introduces core concepts to game development and explores gameplay experience, together with factors that influence player behaviour and decisions. The part ends by exploring the games user researcher's role and its common challenges.

Part 2: Research Process

Next, Part 2 presents readers with a ten-step end-to-end research process for a single study. From understanding stakeholders and designing methods, through recruiting participants, moderating sessions, and analyzing results, to delivering actionable insights, this section provides guidance, real-life examples, and templates for integrating research in game development practices, even when the budget and timeline are tight.

Part 3: Research Methods

Finally, Part 3 provides readers with ready-to-use recipes for ten research methods covering every phase of the game production cycle. Each recipe includes practical tips, pitfalls to avoid, and actual report excerpts.

Intended Audience

Whether you're an indie developer wanting to better understand your players, or a UX designer or researcher moving from application software to the world of games, this book will provide you with all the information on how to use research to gain the insights needed to create better player experiences.

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