Game Designer's Guide to Creating Licensed Tabletop Games

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Game Designer's Guide to Creating Licensed Tabletop Games

The Arts Digital animation Games development and programming

Author: James Sheahan

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Language: English

Published by: CRC Press

Published on: 14th May 2026

Format: LCP-protected ePub

ISBN: 9781040681350


Creating a Licensed Tabletop Game

This book explains the steps in creating a licensed tabletop game and the factors which influence its design using examples, including the designer's first-hand experience of converting the Fallout videogames into Fallout: Wasteland Warfare.

Converting an existing property, such as a videogame or film, into a tabletop game provides all the challenges of tabletop design whilst adding many more challenges, restrictions, limitations, and pressures.

This book covers all the necessary topics, such as:

Gaining a license and working with a licensor

Identifying boundaries the license creates, which defines the design space in which the game must exist

Studying the IP's setting

To understand what the tabletop game can be, how to extract principles and details from that setting, and the important challenges that must be resolved

Addressing the inevitable changes to the source material

That must occur when adapting to the tabletop medium

Creating the game mechanics

The most fundamental building blocks of all - and imbuing them with the license to portray the IP's characters, action, and atmosphere.

The book takes the reader through the process of designing a licensed tabletop game and explains how a license adds opportunities to be embraced and challenges to be overcome.

Using behind-the-scenes knowledge of creating licensed games, the experience, insights, and lessons learned from a career in games will assist and inspire readers to bring a licensed world to life.

This book will be ideal reading for games professionals looking to learn best practices for designing games based on existing properties.

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