Entertainment Computing and Serious Games

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Entertainment Computing and Serious Games

First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11–15, 2019, Proceedings

Network hardware Artificial intelligence Expert systems / knowledge-based systems Image processing Human–computer interaction

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Collection: Lecture Notes in Computer Science

Language: English

Published by: Springer

Published on: 7th November 2019

Format: LCP-protected ePub

Size: 60 Mb

ISBN: 9783030346447


Proceedings Overview

This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019.

Content and Selection

The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains.

Topical Sections

The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications.

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