$73.99
C# Game Programming Cookbook for Unity 3D
Features
Focuses on programming, structure, and an industry-level, C#-based framework
Extensive breakdowns of all the important classes
Example projects illustrate and break down common and important Unity C# programming concepts, such as coroutines, singletons, static variables, inheritance, and scriptable objects.
Three fully playable example games with source code: a 2D infinite runner, an arena blaster, and an isometric racing game
The script library includes a base Game Manager, timed and proximity spawning, save profile manager, weapons control, artificial intelligence controllers (path following, target chasing and line-of-sight patrolling behaviors), user interface Canvas management and fading, car physics controllers, and more.