Women and Video Game Modding

£25.99

Women and Video Game Modding

Essays on Gender and the Digital Community

Gender studies: women and girls Computer games / online games: strategy guides

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Collection: Studies in Gaming

Language: English

Published by: McFarland

Published on: 3rd February 2020

Format: LCP-protected ePub

Size: 216 pages

ISBN: 9781476638546


Introduction

The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience.

Female Gamers and Modding

Many female gamers are in turn modifying the games. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings.

Essays on Women and Modding

This is a collection of new essays on the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity.

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