£3.99
What If...
Introduction
On a quiet, uneventful night, four kids are sitting around a campfire. One of them wants to play a game to liven things up. The night turns into a crazy adventure!
The Quest Begins
A king and queen need them to find a missing princess. They team up with a brave knight and a mighty wizard. The kids do have one unique skill: the power to change anything at any time.
The Journey
The journey starts with wild dogs. Then they cross a giant. Followed by a battle with pirates. They scuffle with a bunch of moles. Next, they meet some skilled snowmen. Then they run into a couple of witches. A final showdown with gnome ninjas leads them to be heroes and save the princess.
The End
All that is left is to collect the glory!