Virtual Reality Games for Rehabilitation

£119.99

Virtual Reality Games for Rehabilitation

Physiological and neuro-psychology, biopsychology Medicine: general issues Health psychology Physiotherapy Occupational therapy Applied computing

Dinosaur mascot

Collection: Virtual Reality Technologies for Health and Clinical Applications

Language: English

Published by: Springer

Published on: 12th September 2023

Format: LCP-protected ePub

ISBN: 9781071633717


Focus of the Volume

This volume focuses on games to manage and facilitate rehabilitation. It emphasizes user practice, attitudes, and experience, and their changing place within developing rehabilitation frameworks.

Topics Covered

It looks at how users have adopted, integrated, and innovated with games to facilitate rehabilitation. Topics include game technology, game design and accessibility, web-based technologies vs pervasive and mobile technologies, social and collaborative aspects, and rehabilitative outcome.

Interest and Applications

Games for rehabilitation are gaining interest from different communities such as medicine, psychology, and rehabilitation. A distinction can be made between games specifically made for rehabilitative purposes and games made for the general public but that are used in rehabilitation as well.

Rehabilitative Opportunities

Games have allowed the building of new/complementary forms for rehabilitation and offered new options to produce rehabilitative activities and experiences.

Show moreShow less