Virtual Reality

£35.09

Preview sample

Virtual Reality

Representations in Contemporary Media

Media studies Technology: general issues Virtual worlds

Author: Melanie Chan

Dinosaur mascot

Language: English

Published by: Bloomsbury Academic

Published on: 16th January 2014

Format: LCP-protected ePub

Size: 216 pages

ISBN: 9781623564742


Introduction to Virtual Realities

The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's concept of the cave and the simulacrum, to artistic styles such as Trompe L'oeil, and more recently developments in 3D film, television and gaming.

However, this book will pay particular attention to the time between the 1980s to the 1990s when virtual reality and cyberspace were represented, particularly in fiction, as a wondrous technology that enabled transcendence from the limitations of physical embodiment.

Critical Analysis of Virtual Reality Representations

The purpose of this critical historical analysis of representations of virtual reality is to examine how they might deny, repress or overlook embodied experience. Specifically, the author will contend that embodiment is a fundamental aspect of immersion in virtual reality, rather than something which is to be transcended.

In this way, the book aims to challenge distorted ideas about transcendence and productively contribute to debates about embodiment and technology.

Show moreShow less