Virtual Filmmaking with Unreal Engine 5

£32.99

Virtual Filmmaking with Unreal Engine 5

A step-by-step guide to creating a complete animated short film

Internet and digital media: arts and performance Digital animation Human–computer interaction

Author: Hussin Khan

Dinosaur mascot

Language: English

Published by: De Gruyter

Published on: 1st March 2024

Format: LCP-protected ePub

ISBN: 9781801816335


Discover the power of storytelling with Unreal Engine 5's real-time technology, exploring storyboarding, character creation, world building, animating using sequencers, and much more with the help of an Unreal Authorized Instructor

Key Features

Learn in detail about filmmaking techniques and understand how to tie that into your Unreal Engine workflow

Generate and animate near-photorealistic actors using the innovative MetaHuman technology

Build expansive worlds with Nanite and Lumen Global Illumination and Reflections technology

Purchase of the print or Kindle book includes a free PDF eBook

Book Description

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You’ll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You’ll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.

What you will learn

Grasp the principles of photography and the art of storytelling

Collect references and create storyboards

Discover Unreal Engine's hidden features and useful keyboard shortcuts

Explore the capabilities of Quixel Megascans, Lumen, Nanite, and MetaHumans

Adopt cinematic techniques to achieve professional-looking shots

Creatively apply Lumen Global Illumination and Reflections techniques

Use multiple virtual cameras and apply post-production techniques

Implement best practices for optimization, post processing, and rendering

Who this book is for

Whether you’re a beginner or intermediate filmmaker, 3D artist, animator, visual effects artist, or virtual production professional with just basic knowledge of the Unreal Engine, this book is designed to help you enter the world of virtual films and animations. While prior experience with the Unreal Engine would be beneficial, a deep working knowledge is not essential, as the book introduces the relevant tools and features needed throughout the activities.

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