Virtual and Augmented Reality in Education, Art, and Museums

£225.00

Virtual and Augmented Reality in Education, Art, and Museums

Artificial intelligence

Dinosaur mascot

Language: English

Published by: Engineering Science Reference

Published on: 22 November 2019

Format: LCP-protected ePub

Size: 62 Mb

ISBN: 9781799817994


Introduction

Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world.

About the Book

Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education.

Topics Covered

Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students.

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