Video Games and Well-being

£54.99

Video Games and Well-being

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Media studies: internet, digital media and society Psychology Educational equipment and technology, computer-aided learning (CAL) Psychiatry Clinical psychology Games development and programming

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Collection: Palgrave Studies in Cyberpsychology

Language: English

Published by: Palgrave Pivot

Published on: 2nd December 2019

Format: LCP-protected ePub

Size: 329 Kb

ISBN: 9783030327705


Overview

This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers from academia, the video gaming industry, and mental health practitioners paving the way in the field of “geek therapy.”

Purpose

This book will advance our understanding of the potential of video games to increase our psychological well-being by helping to mitigate depression, anxiety, and stress and foster persistence, self-care, and resilience.

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