Video Games and Environmental Humanities

£119.99

Video Games and Environmental Humanities

Playing to Save The World

Popular culture Media studies Social impact of environmental issues

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Language: English

Published by: Palgrave Macmillan

Published on: 21 October 2024

Format: LCP-protected ePub

ISBN: 9783031679803


Introduction

This edited collection investigates topics related to environmental humanities through their inclusion, exploration, or critique in contemporary video games. It focuses on how video games are a site for creating and interacting within environments, with analysis that showcases how environments are shaped within video games as well as serve as a reflection of our real world. This crossroad between the virtual and the real allows us to consider the ways in which the concepts, theories, and issues facing our real-world environment can be understood and studied through video games, particularly via the power of interactive play to teach.

Empowerment and Change

This book looks into how video games might empower their players to make real-world change through their immersive environments.

Ecological Crises and Narratives

Finally, the volume offers a consideration of ecological crises through an exploration of post-apocalyptic narratives in a wide variety of video games. This close textual analysis of video game narratives and play structures allows insight into how and why such stories were crafted and explores the various intersections between these fictional play environments and the conditions of our real world.

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