Video Game Policy

£49.99

Video Game Policy

Production, Distribution, and Consumption

Cultural studies Media studies Political campaigning and advertising News media and journalism Law and society, sociology of law Entertainment and media law Intellectual property law History

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Collection: Routledge Advances in Game Studies

Language: English

Published by: Routledge

Published on: 14th October 2015

Format: LCP-protected ePub

Size: 16 Mb

ISBN: 9781317607229


Book Description

This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and distribution cycles, and that we need to consider those relationships in order to effectively "read" and analyze digital games. Through examining a selection of policies, e.g. the Australian government’s refusal (until recently) to allow an R18 rating for digital games, Blizzard’s policy in regards to intellectual property, Electronic Arts’ corporate policy for downloadable content (DLC), they show how policy, that is to say the rules governing the production, distribution and consumption of digital games, has a tangible effect upon our understanding of the digital game medium.

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