Victorians and Videogames

£45.99

Victorians and Videogames

Literary theory Literary studies: c 1800 to c 1900 Media studies

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Collection: Among the Victorians and Modernists

Language: English

Published by: Routledge

Published on: 30th October 2025

Format: LCP-protected ePub

ISBN: 9781040423394


Victorians and Videogames

Victorians and Videogames will examine how games interact with nineteenth-century genres, aesthetics, and literary themes as a means of engaging, critiquing, or challenging their original contexts. In essence, this collection will consider the ways in which embodied, user-driven storytelling can impact new and challenging engagements with the nineteenth century in the contemporary world.

This book contains four categories that summarize major trends in nineteenth-century-oriented games.

The first section: Ludic and Narrative Intertextuality

examines games that directly adapt nineteenth-century texts, considering how ludic and literary elements work together to produce new commentary on the original texts.

The second section: Genre and Character (re)Creation

will examine games that are more thematically engaged with the nineteenth century.

The third section: Navigation, Colonization, and Exploration

examines the ways in which players move and interact with game environments, and how game design itself can often evoke social systems, or the politics of imperialist conquest.

The fourth section: Science, Systems, and Technologies

will examine how contemporary games engage with nineteenth-century innovations (both good and bad) in science and technology.

In this way, the sections begin with more explicit nineteenth-century engagements and build to more theoretical and subtextual ones.

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