Unreal Engine 4 Game Development Quick Start Guide

£16.99

Unreal Engine 4 Game Development Quick Start Guide

Programming professional 3D games with Unreal Engine 4

Graphical and digital media applications Algorithms and data structures Games development and programming

Author: Rachel Cordone

Dinosaur mascot

Language: English

Published by: Packt Publishing

Published on: 31st May 2019

Format: LCP-protected ePub

Size: 202 pages

ISBN: 9781789953442


Learn how to use Unreal Engine 4 by building 3D and multiplayer games using Blueprints

Key Features

Learn the fundamentals of Unreal Engine such as project templates, Blueprints, and C++

Learn to design games; use UMG to create menus and HUDs, and replication to create multiplayer games

Build dynamic game elements using Animation Blueprints and Behavior Trees

Book Description

Unreal Engine is a popular game engine for developers to build high-end 2D and 3D games. This book is a practical guide, starting off by quickly introducing you to the Unreal Engine 4 (UE4) ecosystem. You will learn how to create Blueprints and C++ code to define your game''s functionality. You will be familiarized with the core systems of UE4 such as UMG, Animation Blueprints, and Behavior Trees. You will also learn how to use replication to create multiplayer games. By the end of this book, you will have a broad, solid knowledge base to expand upon on your journey with UE4.

What you will learn

Use project templates to give your game a head start

Create custom Blueprints and C++ classes and extend from Epic''s base classes

Use UMG to create menus and HUDs for your game

Create more dynamic characters using Animation Blueprints

Learn how to create complex AI with Behavior Trees

Use replication to create multiplayer games

Optimize, test, and deploy a UE4 project

Who this book is for

Readers who already have some game development experience and Unity users who would like to try UE4 will all benefit from this book. Knowledge of basic Object-Oriented Programming topics such as variables, functions, and classes is assumed.

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