Unity 6 Shaders and Effects Cookbook

£31.99

Unity 6 Shaders and Effects Cookbook

Over 50 recipes for creating captivating visual effects in Unity and enhancing your game's visual impact

Internet and digital media: arts and performance Games development and programming Programming and scripting languages: general

Author: John P. Doran

Dinosaur mascot

Language: English

Published by: Packt Publishing

Published on: 28th July 2025

Format: LCP-protected ePub

ISBN: 9781835460801


Overcome challenges head-on in Unity 6 shader creation with the help of expert tips, practical solutions, and cutting-edge techniques from best-selling author John Doran

Key Features

Explore Shader Graph to develop expertise in post-processing and advanced shading

Unlock shortcuts to achieve AAA shader quality without complex algorithms

Become proficient in Unity's latest tools, including VFX Graph and Unity Muse

Purchase of the print or Kindle book includes a free PDF eBook

Book Description

Shaders enable game developers to craft visually stunning experiences, but their complexity and mathematical and technical challenges make it hard to achieve the desired level of realism. Written by a top-selling author with extensive hands-on expertise in game development, this latest edition is your indispensable guide to mastering the art of shaders within this evolving landscape. Through meticulously curated recipes, this book takes a practical approach to equip you with the knowledge and tools necessary to elevate your game visuals to unmatched sophistication. In this updated edition, you’ll gain invaluable insights into leveraging Unity’s latest tools, including Unity Muse for advanced AI-powered texture creation. From fully grasping Shader Graph to harnessing the power of vectors and textures, this Unity cookbook covers all the aspects of shader development without the need for elaborate mathematical calculations. You’ll also discover practical techniques for achieving stunning visual effects with ease when creating 2D or 3D elements.

What you will learn

Understand the principles of shaders, along with how to work in Shader Graph

Harness URP and HDRP packages for efficient shader creation

Enhance game visuals with modern shader techniques

Optimize shaders for performance and aesthetics

Master the math and algorithms behind the commonly used lighting models

Transform your game’s atmosphere with the Post Processing Stack

Develop sophisticated shader effects by leveraging fragment shaders and grab-pass techniques

Who this book is for

This book is for game developers looking to elevate their shader expertise and enhance game visuals using Unity 6. Game programmers, technical artists, and aspiring game developers eager to master shader creation with Shader Graph will find this book very useful. A solid understanding of Unity is required to get the most out of this book.

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