Understanding Second Language Users as Gamers

£45.99

Understanding Second Language Users as Gamers

Language as Victory

Bilingualism and multilingualism Moral and social purpose of education Educational strategies and policy Primary and middle schools Secondary schools Higher education, tertiary education Teaching of a specific subject

Dinosaur mascot

Collection: Expanding Literacies in Education

Language: English

Published by: Routledge

Published on: 22nd December 2025

Format: LCP-protected ePub

ISBN: 9781040699553


Featuring #TeamLaV from the Literacies in Second Languages Project

This volume documents how gamers use second languages in games and gaming communities, and how gaming interacts with literacy and language learning. Grounded in an innovative longitudinal research study involving gamers not only as participants but as active researchers, this book offers insights into the new interactions that arise from gaming and language learning and addresses the needs for English learning in the context of video games.

Exploring the roles of meaning-making and experiences across genres, this volume offers an original window into the essential and overlooked role that gaming can play in second language learning. It is essential reading for researchers and scholars in literacy, TESOL, applied linguistics, and technology education.

Show moreShow less