STEM Learning in Extended Reality

£34.99

STEM Learning in Extended Reality

Research, Design, and Examples

Education Teaching of a specific subject Mathematics Numerical analysis Science: general issues Maths for engineers Computer science

Author: Ferdinand Rivera

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Collection: Synthesis Lectures on Engineering, Science, and Technology

Language: English

Published by: Springer

Published on: 1st May 2025

Format: LCP-protected ePub

ISBN: 9783031789731


Overview

This book synthesizes findings from recent and ongoing research on the use of Extended Reality (XR) to support learning of STEM content. XR is slowly being introduced in classrooms due to significant changes in XR technology. These tools were historically costly, unfriendly, and developed only for gamers. Today, XR tools are able to enhance students’ immersive experiences in such settings. In classrooms, in particular, they provide learners with an opportunity to manipulate abstract objects as if they are physical objects.

Content and Focus

The book begins with an extensive and detailed description and evaluation of the impact of various XR interventions on learning and engagement in STEM classrooms. The author then concludes with theoretical frameworks for investigating learning in computer-immersive contexts and practical implications for effectively using XR tools to learn STEM.

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