Social Interactions in Virtual Worlds

£71.00

Social Interactions in Virtual Worlds

An Interdisciplinary Perspective

Media studies Social, group or collective psychology Digital and information technologies: social and ethical aspects Virtual worlds Games development and programming Artificial intelligence Natural language and machine translation

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Language: English

Published by: Cambridge University Press

Published on: 5th July 2018

Format: LCP-protected ePub

Size: 9 Mb

ISBN: 9781108558983


Introduction to Virtual Worlds

Within the rapidly-growing arena of virtual worlds, such as Massively Multiplayer Online Games (MMOs), individuals behave in particular ways, influence one another, and develop complex relationships.

Applications and Significance

This setting can be a useful tool for modeling complex social systems, cognitive factors, and interactions between groups and within organizations.

Research Approach

To study these worlds effectively requires a cross-disciplinary approach that integrates social science theories with big data analytics.

Book Overview

This broad-based book offers a comprehensive and holistic perspective on the field. It brings together research findings from an international team of experts in computer science (artificial intelligence, game design, and social computing), psychology, and the social sciences to help researchers and practitioners better understand the fundamental processes underpinning social behavior in virtual worlds such as World of Warcraft, Rift, Eve Online, and Travian.

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