Smart Pedagogy of Game-based Learning

£129.50

Smart Pedagogy of Game-based Learning

Teaching skills and techniques Educational equipment and technology, computer-aided learning (CAL) Games development and programming

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Collection: Advances in Game-Based Learning

Language: English

Published by: Springer

Published on: 11th September 2021

Format: LCP-protected ePub

Size: 14 Mb

ISBN: 9783030769864


Introduction

This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for researchers who have carried out studies in the field of game-based learning with a focus on the digital learning environment. The educational landscape has dramatically changed in times of global pandemic urging us to search for new solutions, new educational pathways, and new agents for knowledge development. There is a need to support learning by using digital learning materials during remote learning or distance learning, where pedagogically structured game-based learning elements can play a role in motivating students to achieve.

Contribution to the Field

Utilizing game-based learning in education is not new, but this book adds substantially to the research base of the topic. The book reveals many new concepts, such as, balancing games and learning, supporting knowledge development, supporting the development of motivation, supporting balanced cognitive load in an effort to avoid ineffective forms of game-based learning.

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