Simulation and Serious Games for Education

£89.50

Simulation and Serious Games for Education

Educational psychology Educational equipment and technology, computer-aided learning (CAL) Artificial intelligence Human–computer interaction

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Collection: Gaming Media and Social Effects

Language: English

Published by: Springer

Published on: 11th October 2016

Format: LCP-protected ePub

Size: 3 Mb

ISBN: 9789811008610


Introduction

This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1–2, 2014).

Major Domains

It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education.

Target Audience

Researchers and developers in simulation and serious games for education benefit from this book, and it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.

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