Simulating Antiquity in Boys' Adventure Fiction

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Simulating Antiquity in Boys' Adventure Fiction

Maps and Ink Stains

Literature: history and criticism Literary theory Children’s and teenage literature studies: general News media and journalism Publishing and book trade Children’s / Teenage fiction and true stories Children’s / Teenage fiction: Action and adventure stories

Author: Thomas Vranken

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Collection: Elements in Publishing and Book Culture

Language: English

Published by: Cambridge University Press

Published on: 25th August 2022

Format: LCP-protected ePub

Size: 11 Mb

ISBN: 9781009183963


Introduction

A genre that glorifies brutish masculinity and late Victorian imperialism, boys'' ''lost world'' adventure fiction has traditionally been studied for its politically problematic content. While attuned to these concerns, this Element approaches the genre from a different angle, viewing adventure fiction as not just a catalogue of texts but a corpus of books.

Analysis of Early Editions

Examining early editions of Treasure Island, King Solomon''s Mines, and The Lost World, the Element argues that fin-de-siècle adventure fiction sought to resist the nineteenth-century industrialisation of book production from within. As the Element points out, the genre is filled with nostalgic simulations of material anachronisms – facsimiles of fictional pre-modern paper, printing, and handwriting that re-humanise the otherwise alienating landscape of the modern book and modern literary production.

Contemporary Revival

The Element ends by exploring a subversive revival of lost world adventure fiction that emerged in response to ebooks at the beginning of the twenty-first century.

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