Quality of Experience Modeling for Cloud Gaming Services

£109.50

Quality of Experience Modeling for Cloud Gaming Services

Communications engineering / telecommunications Artificial intelligence Human–computer interaction

Author: Saman Zadtootaghaj

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Collection: T-Labs Series in Telecommunication Services

Language: English

Published by: Springer

Published on: 4th May 2022

Format: LCP-protected ePub

Size: 14 Mb

ISBN: 9783030982492


Introduction

This book presents the development of a gaming quality model to predict the gaming Quality of Experience (QoE) of players that could be used for planning the network service or quality monitoring of cloud gaming services. The author presents a model that is developed following a modular structure approach that keeps the different types of impairments separately.

Modular Structure and Benefits

The book shows how such a modular structure allows developing a sustainable model as each component can be updated by advances in that specific research area or technology. The presented gaming quality model takes into account two modules of video quality and input quality. The latter considers the interactivity aspects of gaming.

Video Quality Module

The video quality module offers a series of models that differ depending on the level of access to the video stream information, allowing high flexibility for service providers regarding the positions of measuring points within their system.

Summary

In summary, the present book focuses on (1) creation of multiple image/video and cloud gaming quality datasets, (2) development of a gaming video classification, and (3) development of a series of gaming QoE models to predict the gaming QoE depending on the level of access to the video stream information.

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