Player and Avatar

£25.99

Player and Avatar

The Affective Potential of Videogames

Computer games / online games: strategy guides

Author: David Owen

Dinosaur mascot

Collection: Studies in Gaming

Language: English

Published by: McFarland

Published on: 5th June 2017

Format: LCP-protected ePub

Size: 240 pages

ISBN: 9781476629421


Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture?

Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers'' proprioception, or body awareness, can extend to onscreen characters, thus placing them "physically" within the virtual world. Players may even identify with characters'' ideological motivations.

The author explores concepts central to the design and enjoyment of videogames

affect, immersion, liveness, presence, agency, narrative, ideology and the player''s virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Atonin Artaud''s vision of the "body without organs."

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