Playable Cities

£139.50

Playable Cities

The City as a Digital Playground

Urban communities Sociology Mathematical theory of computation Artificial intelligence Human–computer interaction

Dinosaur mascot

Collection: Gaming Media and Social Effects

Language: English

Published by: Springer

Published on: 14th October 2016

Format: LCP-protected ePub

Size: 8 Mb

ISBN: 9789811019623


Introduction

This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful applications, architecture design and playability, and mischief and humor in playable cities.

The Smartness of Digital Cities

The smartness of digital cities can be found in the sensors and actuators that are embedded in their environment. This smartness allows them to monitor, anticipate and support our activities and increases the efficiency of the cities and our activities. These urban smart technologies can offer citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events.

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