Physically Based Rendering

£66.99

Physically Based Rendering

From Theory to Implementation

Information theory 3D graphics and modelling

Authors: Matt Pharr, Wenzel Jakob, Greg Humphreys

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Language: English

Published by: Morgan Kaufmann

Published on: 30th September 2016

Format: LCP-protected ePub

Size: 44 Mb

ISBN: 9780128007099


Physically Based Rendering: From Theory to Implementation, Third Edition

Describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as literate programming, the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education.

Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more.

It is a must-have, full color resource on physically-based rendering.

- Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scattering

- Provides the source code for a complete rendering system allowing readers to get up and running fast

- Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described

- Serves as an essential resource on physically-based rendering

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