Next Generation Computer Animation Techniques

£44.99

Next Generation Computer Animation Techniques

Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers

Educational equipment and technology, computer-aided learning (CAL) Graphical and digital media applications Personal computers Graphics programming Applied computing Human–computer interaction

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Collection: Lecture Notes in Computer Science

Language: English

Published by: Springer

Published on: 30th October 2017

Format: LCP-protected ePub

Size: 7 Mb

ISBN: 9783319694870


About the Book

This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017.

Contents

The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.

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