Movement, Time, Technology, and Art

£79.50

Movement, Time, Technology, and Art

Cultural studies Media studies Applied computing Computer applications in the arts and humanities Computer applications in the social and behavioural sciences

Author: Christina Chau

Dinosaur mascot

Collection: Springer Series on Cultural Computing

Language: English

Published by: Springer

Published on: 12th June 2017

Format: LCP-protected ePub

Size: 291 Kb

ISBN: 9789811047053


Exploring the Use of Technology in Art

This book explores the ways in which artists use technology to create different perceptions of time in art in order to reflect on contemporary relationships to technology. By considering the links between technology, movement and contemporary art, the book explores changing relationship between temporality in art, art history, media art theory, modernity, contemporary art, and digital art.

Challenging Kinetic Art

This book challenges the dominant view that kinetic art is an antiquated artistic experiment and considers the changing perception of kinetic art by focusing on exhibitions and institutions that have recently challenged the notion of kinetic art as a marginalised and forgotten artistic experiment with mechanical media. This is achieved by deconstructing Frank Popper’s argument that kinetic art is a precursor to subsequent explorations in the intersections between art, science and technology.

The Role of Movement in Contemporary Art

Rather than pandering to the prevailing art historical assumption that kinetic sculpture is merely a precursor to art in a digital culture, the book proposes that perhaps kineticism succeeded too well, where movement has become a ubiquitous element of the aesthetic of contemporary art. If, as Boris Groys has recently suggested, installation has become the dominant mode of art in the contemporary age, then movement in real time with the viewer is used to aestheticise and explore the facets of our peculiar time.

Show moreShow less