Mathematics for Computer Graphics and Game Programming

£52.99

Mathematics for Computer Graphics and Game Programming

Master the science of computer graphics, from vector representation to advanced OpenGL programming.

Mathematics Internet and digital media: arts and performance Games development and programming

Authors: Mercury Learning and Information, D.P. Kothari, G. Awari, D. Shrimankar, A. Bhende

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Language: English

Published by: Packt Publishing

Published on: 7th August 2024

Format: LCP-protected ePub

ISBN: 9781836648949


A comprehensive guide to mastering the mathematical concepts essential for computer graphics and game programming, featuring practical examples and coding exercises.

Key Features

Comprehensive coverage of mathematics for graphics

Practical coding examples in C and OpenGL

Step-by-step instructions and exercises

Book Description

This book explains the mathematical concepts in computer graphics, ideal for courses in graphics, engineering, game development, and industry professionals. It starts with how images are generated on screens and covers algorithms for creating simple geometry. The book progresses through two-dimensional and three-dimensional transformations, parametric representation of planar and space curves like cubic splines and Bezier curves. It also includes programming in C, OpenGL, and methods for generating 3D models. The course begins with an introduction to computer graphics and vector representation of geometric entities. It then covers 2D and 3D transformations, parametric representation of curves and surfaces, windowing and clipping, and generating 3D models. The final chapters focus on projections and programming graphics using C and OpenGL. Understanding these concepts is crucial for mastering computer graphics. This book transitions readers from basic concepts to advanced techniques, blending theoretical knowledge with practical skills. It is an essential resource for mastering the mathematical foundations and programming techniques in computer graphics.

What you will learn

Understand vector representations

Apply 2D and 3D transformations

Represent parametric curves

Implement windowing and clipping

Generate 3D models

Program with OpenGL

Who this book is for

Students, programmers, and game developers interested in computer graphics will find this guide helpful. A basic understanding of programming is recommended. No prior knowledge of graphics is required.

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